Aspect 32 is a small independent studio building games that hit hard and don't take themselves too seriously. Best with the people you actually like, and just as playable on your own.
The pulse killed the power and the dead came back wrong. Grab up to three friends, or hold out solo, and work one last farm on the edge of the ruins. Then hold the line when the static rises and the horde crests the tree line. Your farm is your arsenal, and every wipe is a highlight reel best watched with a crew.
Three things we build every game around. They're the reason our stuff feels like ours.
Games are better with your crew. The voice chat, the clutch revive, the friend who fumbles the C4. We build for co-op first, and make sure it still holds up when you go it alone.
We take the world seriously so the comedy can hit. Full-physics ragdolls and slapstick chaos aren't a bug. They're the whole point.
Fair where it counts. You climb by playing better, never by paying more. Real stakes stay honest.
Aspect 32 is an independent game studio. Small team, big swings. We got tired of waiting for someone else to make the co-op games we wanted to play, so we started building them ourselves.
We care about the moments that only happen with other people: the clutch revive, the plan that falls apart, the friend launched screaming across the map by a bomb they armed themselves. Our job is to build the world those moments live in, then get out of the way.
Right now, that's Static Fields, a co-op horde shooter where a shared farm supplies the fight. It's the first of what we hope are many.
Press, partnerships, publishing, or you just want to know when you can play. The door's open.
contact@aspect32studios.com